The Stranger of Paradise demo isn’t exactly what I expected when we all heard the rumors of a Team Ninja Final Fantasy Souls-like. Maybe he’ll just pick up the entire desert tower and shove it into Tiamat. I can’t wait to see Jack rip one of Tiamat’s heads off and shove it into Warmech and say something like “This machine wants power? Let’s see it handle THIS! UNH!”. With Garland being the main villain of the original Fantasy Game (who yes, eventually becomes Chaos), I am really curious as to how many of the other major bosses in the title will translate into multiphase encounters, from Kraken to Tiamat. A phase transition halfway through the fight was both expected and pleasant. The battle absolutely felt Sekiro-ish, with careful and continued play rewarding me with opportunities to shred his stamina to nothing and lead to the critical blows. Taking him on by refusing to engage with the mage class was a lesson in parrying, blocking, and dodging, which brought out a bunch of mechanics that one could otherwise ignore during the demo. The big boss fight with Garland actually worked for me as a battle. Jack is gonna snap into a Slim Jim right after he takes Garland out with a jump from the corner ropes. I don’t know why this crew exists, but one thing is for certain - they are here to kill Chaos. The dialogue is atrocious to the point that they should have just used text from the original Final Fantasy. Is this some kind of galaxy brain discoverability and discourse play? Did they know we’d all be talking about these characters and how out of place they are in a Final Fantasy universe? Have we secretly become mere pawns in some genius marketing plan that seeks to create a conversation around this game via absurdity? Jack belongs in a wrestling arena or something and feels shockingly out of place among the fantasy trappings, an “angry dude” who loves powerbombing Bombs and ripping wolves in half. The team of Jack, Jed, and Ash is beyond puzzling. While it’s impossible to tell exactly how in-depth the sets and skills get from the demo, I’m confident that the lessons and takeaways from Nioh will work out fine in that area in the greater game. The combat and mechanics seem heavily inspired by both Nioh and Sekiro, and seem to work well once you get the hang of things - you can even “blue mage” your opponents by stealing their abilities by parrying and send them back at them, rewarding exact timing. I really, really enjoyed the soundtrack which played with the original music for the area. While playing Stranger of Paradise, I especially appreciated the callbacks to the early game creatures of Final Fantasy. Sure, you could run the default team of fighter, thief/blackbelt, white mage, black mage, but it was way more fun to try to do something cool for your second or third playthrough like four blackbelts, four black mages, or the extreme four white mage composition. At the time, creating your own party was a rarity when the JRPG was basically being shaped and molded by linear fare like Dragon Quest, so bringing your own concept team into a long playthrough was exciting. For more info on their other locations and how to use them, check out our Sekiro Prayer Bead Locations guide.The goblins (imps), wolves, and the rest of the temple setting actually work for me and herald back to one of the more underrated games in the Final Fantasy series, the original game for the NES. In this chest, you’re going to find a Prayer Bead. You’ll now be in the roof of the tower, and the chest will be basically right in front of you. From your new vantage point, walk to the central beam, and climb onto the broken one, where the small candle is. There, you’ll find another grappling point, so use it to climb further. Walk onto the broken rafter, and look across and above. Walk across the beams until you find a broken one jutting out perpendicular to you. Walk around the platform to the left until you spot a grappling hook spot to the left and above. Find the NPC called Tengu of Ashina (you’ll know him by the red kabuki mask with a long nose that he wears). The first Sekiro treasure chest we’ve found was in Ashina Castle, right after killing the first “real” boss, Gyoubu Oniwa. Which, considering they drop some pretty vital loot, only makes sense. More often than not, they’ll be hidden away in hard-to-find places. To find secret treasure chest locations in Sekiro, you’re going to have to search the game very thoroughly. Where to Find Secret Treasure Chests in Sekiro Ashina Outskirts?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |